Monday, 14 March 2016

Computer Game Design Techniques - Presentation and Peer Feedback

Today I presented my idea to my peers, receiving a generally positive response all around. I did however receive a couple of pieces of constructive criticism, in that I missed out an outline of what the most crucial part is. Whilst outlining my idea in full, I hadn't defined the 'X' of my game

The only physically negative response was that I had included a little too much text on some slides where visuals were more dominant.

Following this process I created another 3 peer review questions for my map, with two of my peers being assigned to answer my questions, the questions I asked were as follows:

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1. Do you think the overall shape of the map could be improved? bearing in mind I am intending on utilising one or two more floors for extra avenues of attack/escape whilst holding the flag.
2. If you were to implement the same environmental hazard yourself, would you implement it differently to how I have implemented it? (Molten steel containers moving laterally and tipping on players, killing them.)
3. Are there any improvements you can think of to the flow of my map in terms of Capture the Flag gameplay, as I feel the current portrayal of the "X" is not displayed as well as it could be.
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The replies from the two peers questioned were positive overall, with some general ideas which could improve my map and some bits of constructive criticism with regards my level design, such as the use of more cover to facilitate easier close range combat, or modifications made to the steel containers allowing them to be cracked or destroyed and the molten steel to leak through gaps. 
These changes could impact my level positively or negatively and will be taken into account fully as I go forward with this map design through the next unit and will be considered through design, with the 'rule of the loop', and play testing allowing me to gain a real feel for what will work and what will not.

I have subsequently modified my presentation also, having removed a large portion of the text where it is unnecessarily large.

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