Sunday, 7 February 2016

Computer Game Design Techniques - Planning my project.

To successfully finish this project, and in order to be able to move forward into the physical creation of a level in Unreal Tournament, I must create a time plan to follow, dedicating as much time as I can to this project.

I have created an Excel timesheet to stick to, taking into account the other work I have to complete. As I want to aim realistically, this does contain some instances of potential leisure time, possibly used for relaxing, playing video games or watching sports, if this impacts my workload too heavily however, it can be subsequently changed at any time.



This blog will be updated accordingly with each session.


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