In groups, we have been tasked with categorising 23 key processes in computer game development, the categories these are to fall into are Pre-Production, Production and Post-Production.
The list was as follows;
- Analysis of the Brief
- Maintenance
- Research
- Concepts
- Map Development
- Intro/End/Cut Scenes
- Sketched Level Design
- Marketing
- Prototyping
- Scale and Proportion
- Texturing
- Lighting
- Rules and Limitations
- Game Rigging
- Animation
- Artificial Intelligence
- Menus/HUD
- Blocking out the Level
- Testing
- Outsourcing
- Brainstorming
- Localisation
- High Concept
The list was jumbled to make sorting slightly more tricky and the answers were pooled as below;
Pre-Production:
Analysis of the Brief, Research, Concepts, Sketched Level Design, Marketing, Prototyping, Rules and Limitations, Menus/HUD, Blocking out the Level,Outsourcing and Brainstorming.
Production:
Map Development, Intro/End/Cut Scenes, Marketing, Scale and Proportion, Texturing, Lighting, Game Rigging, Animation, Artificial Intelligence, Menus/HUD, Blocking out the Level, Testing, Outsourcing, Localisation and High Concept.
Post-Production:
Maintenance, Marketing, Testing, Outsourcing, Localisation, High Concept.
Three of the categorisations chosen by my group and I were incorrect, in that 'Map Development' is categorised as Pre-Production. 'Rules and Limitations' falls under Production and 'High Concept' also falls under Pro-Production.
My group and I had these categorised under Production, Pre-Production and Production & Post-Production respectively.
Though my group and I had categorised some objects in multiple processes, this exercise has helped me realise that there are more elements or production which can be categorised under all three stages.
These include for example, Localisation, Outsourcing, Marketing and Testing.
More specifically analysing Localisation, this can include certain regional ethic obligations, which certainly falls under all three categories, any developer should always pay attention to any worldwide situations which may be happening in effort to avoid any upset with potential customers and players from varying parts of the world.
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