Through this assignment I have been tasked with analysing the gameplay structure of Unreal Tournament in all its elements, with an eye to creating a level further down the line.
To begin with, I will be analysing the elements of game production and whereabouts in the overall process they occur, and also trying to define the skills necessary to make a good game designer.
From here I will be going on to research game design via route of researching Unreal Tournament, defining key features and elements which are vital to any first person shooter multiplayer experience, taking them forward with me as I progress into the tasks ahead.
The following task will consist of proposing a multiplayer map design for a game mode of my choice, (eg Deathmatch, Capture the Flag etc). Working either on my own or with peers, this is to be conceptualised properly and presented to my peers to receive critical feedback, with any information being fed back to this blog.
The next step in this process will be subscribing to Unreal Tournament, and within the community forums, presenting the map idea to the community of Unreal Tournament users in its full capacity, with many maps already being in creation already. Once again, feedback from the community will be fed back here, regardless of positive or negative outcomes.
I will also be tasked with using Scrum time management methods and creating a project plan to go with it, as these are mandatory processes within games design.
All of this will be recorded via this blog for future reference.
All of this must be in accordance with the Unreal brief, which has been outlined here: https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today.
This encompasses the inclusion of the community of Unreal Tournament Designers and UE4 developers moving forward with the title, which has allowed epic to make Unreal Tournament free of charge. It also brings forth a wider variation in map design, as the older Unreal maps were mainly sci-fi, but already there are a wide selection of maps which have been created in different styles.
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